Conjunctions / Fellowship maneuvers table

DD: Direct Damage
AoE DD: Area of Effect Direct Damage
DoT: Damage over Time
HoT: Healing over Time (morale)
PR: Power Regeneration

Name Sequence Effects Number
2 player conjunctions
Pairs only
Clash of Arms DD 1
Misdirection DoT, first contributor strikes harder 2
Rallying Cry HoT 3
Planned Attack PR 4
3 player conjunctions
Flush
Resounding Strikes DD 5
Deception DoT, first contributor strikes harder 6
Mustering of the Troops HoT 7
Three pronged Assault PR 8
Straight
Wrath of the Righteous
DD + HoT + DoT 9
Sinister Plan
DoT + PR + DD 10
Will of the Strong
HoT + DoT + PR 11
Strength of the Pure
PR + DD + HoT 12
4 player conjunctions
Flush
Hail of Blows DD 13
Chaos in the Ranks DoT, first contributor strikes harder 14
Call to Arms HoT 15
Power in Numbers PR 16
2 Pair
More powerful than a Flush, in fact the effects of two length 4 Flushes are almost added together.
Pounding Echoes
DD + DoT 17
Ent's Heart
DD + HoT 18
Silent Glory
DoT + HoT 19
Planned Charge
DD + PR 20
Deadly Whispers
DoT + PR 21
Noble Lineage
PR + HoT 22
Straight
In a Straight length 4, the first color determines the bonus of the maneuver.
Ent's Stand
strong DD + DoT + HoT + PR 23
Silent Path
strong DoT + DD + HoT + PR 24
Eagle's Eyrie
strong HoT + PR + DD + DoT 25
Noble's Honor
strong PR + HoT + DD + DoT 26
5 player conjunctions
Full House
A Full House can either damage or heal, not both at the same time, so the only viable combinations are red/yellow and blue/green.
Other combinations will only count as Two Pair.
Ent's Rage
AoE DD + DoT 27
Whispering Leaves
strong DoT + DD 28
Pure of Heart
strong HoT + PR 29
Noble Blood
strong PR + HoT 30
Straight
In a Straight length 5, the repeated colour (first and last one) determines the bonus of the maneuver.
Entish Justice
AoE DD + DoT + HoT + PR 31
Leaves of Lothlorien
+ DD + HoT + PR 32
Valour Unashamed
very strong HoT + DD + DoT + PR
Healing includes removal of fear effects.
33
Wrath of the Oathbreakers
DD + DoT + HoT + PR
Blue players get an Oathbreaker spirit each which helps them by attacking their target.
34
6 player conjunctions
2 Triples
These count as an extended Full House. For the full effect, only red/yellow and blue/green combinations are viable.
Tramp of Doom
strong AoE DD + strong DoT 35
-
This maneuver should give a strong HoT + strong PR, but appears not to be implemented. 36
Flush + 1
Break the Door strong AoE DD + DoT 37
Hew the Stone strong AoE DD + PR
Blue player gets an Oathbreaker spirit which helps them by attacking their target.
38
Roll the Drums strong AoE DD + HoT 39
Straight
In a Straight length 6, the repeated colours (first and last two) determine the boni of the maneuver.
Thunder of the Oakenshield
very strong AoE DD + very strong HoT + DoT + PR
Healing includes removal of all fear and wound effects.
40
Wings of the Windlord
very strong AoE DD + DoT + HoT + PR
Blue players get a Greater Oathbreaker spirit each which helps them by attacking their target.
41
Whispers Under the Mountain
very strong HoT + very strong DoT with timed debuff + DD + PR
Healing includes removal of all fear and wound effects.
42
Dawn on the Deep
very strong DoT with timed debuff + DD + HoT + PR
Blue players get a Greater Oathbreaker spirit each which helps them by attacking their target.
43
Unique
March of Ents AoE DD + PR + HoT
Blue player gets a Greater Oathbreaker spirit which helps them by attacking their target.
44
Chill of Bone very strong DoT with timed debuff + PR + HoT
Healing includes removal of all fear and wound effects.
Blue player gets a Greater Oathbreaker spirit which helps them by attacking their target.
45
Breath of Freedom strong PR + AoE-DD + strong DoT with timed debuff
Die blauen Spieler bekommen größere Eidbrecher-Geister, die ihm im Kampf helfen, indem sie ihr Ziel angreifen.
46
Hope of Men very strong HoT + strong DoT with timed debuff + AoE-DD
Healing includes removal of all fear and wound effects.
47

Be careful not to target flashed/mezzed mobs.

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Contact: brandie@gmx.org